The spec does not mandate buffer limits for tee(). And to be fair, the spec allows implementations to implement the actual internal mechanisms for tee()and other APIs in any way they see fit so long as the observable normative requirements of the specification are met. But if an implementation chooses to implement tee() in the specific way described by the streams specification, then tee() will come with a built-in memory management issue that is difficult to work around.
Handling data in streams is fundamental to how we build applications. To make streaming work everywhere, the WHATWG Streams Standard (informally known as "Web streams") was designed to establish a common API to work across browsers and servers. It shipped in browsers, was adopted by Cloudflare Workers, Node.js, Deno, and Bun, and became the foundation for APIs like fetch(). It's a significant undertaking, and the people who designed it were solving hard problems with the constraints and tools they had at the time.
,这一点在服务器推荐中也有详细论述
我們需要對AI機器人保持禮貌嗎?
As I said, this time the design notes were extensive since I wanted this emulator to be specifically designed for embedded systems, so only 48k emulation, optional framebuffer rendering, very little additional memory used (no big lookup tables for ULA/Z80 access contention), ROM not copied in the RAM to avoid using additional 16k of memory, but just referenced during the initialization (so we have just a copy in the executable), and so forth.
,更多细节参见heLLoword翻译官方下载
const text = await Stream.text(readable);
Цены на нефть взлетели до максимума за полгода17:55,更多细节参见搜狗输入法下载